Showing posts with label soldier. Show all posts
Showing posts with label soldier. Show all posts

Friday, March 20, 2009

Joshua Palmer for USD Magazine

Marine 1st Lt., Joshua M. Palmer, 25, of Banning, California, lost his life due to injuries received from hostile fire in Al Anbar Province, Iraq on April 8, 2004. He graduated from the University of San Diego with a Bachelor's degree in international relations.

This illustration was done for an "In Memoriam" section for USD Magazine.

I've been fortunate to develop a great relationship with the University of San Diego Magazine, and have been lucky enough to create many illustrations for them over the years, including several "In Memoriam" pieces.

For obvious reasons, when many days are Memorial Days for families around the world, this illustration of Mr. Palmer was an honor to do, and a tiny way in which I can pay respect to Joshua and those who serve our country.

I didn't know Joshua, but researching him later, I found him to be a remarkable young man.

He loved to read, was multi-lingual (English, Spanish, and Chinese), and was engaged to be married.

What follows below is an excerpt from his memorial service, and a reminder of the real stories of those we sometimes take for granted. The rest of his story may be read, here.

On April 8th, in the afternoon, Josh’s convoy began taking sniper fire as they entered Fallujah. Josh was a first lieutenant, and led a group of men. Some of the men in the convoy, from another lieutenant’s unit, were injured by the sniper fire. It was determined that someone needed to hunt down the snipers and kill them, before they killed any of the men in the convoy. Josh had been trained in sniper hunting, and volunteered. He led a small group of men into the area where the snipers were. They pinpointed the snipers’ location and ran to the building were the snipers were located. Josh didn’t hesitate, he just ran. When they got there, they began clearing rooms with grenades. When they got to the room where the snipers were, Josh insisted on being in front. Usually officers stay in the back, because their lives are considered more valuable. But Josh had always said that he would never send his men somewhere he wouldn’t go himself, and the test of a true leader was whether or not he led from the front. It was known that there was a very high chance that the person in front would be shot, as they were so close to the snipers, and the snipers were waiting for them. Josh still went in front. He probably knew that he was going to be shot, but he wouldn’t allow someone else to die when he could have prevented it. So he leaned forward and threw the grenade. As he did, he fell a little bit forward, and was shot many times all up his left side and into his neck. Immediately his men pulled him back, and killed the sniper who had shot Josh, the other two snipers were taken prisoner. They pulled Josh to a safe location, where he eventually bled to death.

My best to the Palmers, as well as Joshua's extended family and friends, as we near the 5-year anniversary of his passing.

Allan Burch is an award-winning illustrator and portrait artist, providing solutions for editorial, book, advertising, and institutional projects.
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Saturday, January 31, 2009

Snake Charmer

I like this image. I want you not to like it...in a way.

I want you to feel uneasy looking at it. I'd love if you felt the grime and grit oozing off your screen, onto your hand and that new trackball wireless mouse with which you are hopefully using to scroll and read more.

Warm and welcoming are two words I'm hoping are absent from your thoughts as you look over this illustration.

Aside from a slight tone, there is no color, no warmth. The charcoal I used to draw him echos the dirt and ash smeared across his cheek. The vantage point is chilling. The gun points and his unfeeling eyes are meant to knife through you, as they pierce the shadow of his helmet with the look of someone who's done this before.

What an awful last sight to see, as you -- the viewer, the target -- prepare for the anticlimactic pop of the pistol, and try to find something human about him to latch onto.

Theatrics aside, this was done as a sample for a project proposal. The client provided some photographic reference, on which this image is based.

The dirty texture was important. There needed to be a layer obscuring the viewer's eyes from any niceness of the charcoal on paper drawing. There had to be that splash of movement in the background, setting an active mood and defining the mess that exists in his world. The illustration ached to look as if it had been drug through the gray muck of some foreign shore to echo the distant and gritty mood of the wartime encounter and help further tell this man's story.

This is one of the series of samples I created for this proposal. Two of the others can be seen here and here.

Working on them allowed me to experiment with very expressive content and very dramatic and unique points of view -- which are 2 aspects of the magic of illustration.

Technically speaking, after completing the charcoal drawing, the tone and texture was added in Photoshop. I did much experimenting with various texture treatments in order to attain the right combination of splatter, movement, and filth.

His piercing eyes and steely, chilling expression were very important. There is a fine line between an emotionless expression and a chilling expression. I believe his tells, arguably, the bulk of the story.

Allan Burch is an award-winning illustrator and portrait artist, providing solutions for editorial, book, advertising, and institutional projects.
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Sunday, December 14, 2008

Bleed the Freak

Anger plus fear is a lethal combination, I've heard. Both, I'm sure, course through the veins of soldiers like the one on this page, every day and all over the world.

Bleed the Freak is a sample image, ultimately destined for my portfolio, at this point. However, I had some parameters for its completion.

The image needed to reflect a dramatic point of view. It also needed to be cold and unwelcoming. I have since added the flash of red, for warmth and added drama. Lastly, it needed to project emotion and tell a bit of a story.

Who is he? What's he reaching for? Where is he? Why is he in anguish?

These are questions a viewer can pose. They are also ones that the viewer can answer, or at least draw some plausible conclusions, based on the context.

I shot some photos and used the one I thought captured a good mix of emotion, shape, light, and composition.

I zoomed-in a bit more on the figure, than what I had shot, to make him further inescapable to the viewer. After the painting phase, I took the art to the computer, where I adjusted the local and global values, as well as the local color, bringing barely saturated teals to the clothing and helmet and the slightest bit of warmth to his skin tones.

To bring some rawness to the image, there needed to be more texture -- another layer or two of obscurity between your eyes and his. I wanted to make it less-clean.

Some radiating wood texture brought a carved look while aiding in an explosive feel, apropos to the subject. On top of it all, a spatter texture, I thought, brought a sense of debris and, obviously, blood -- also appropriate.

Illustrations like this harken to the amazingly well-crafted and complex, yet seemingly spontaneous work one can see in comics and graphic novels -- something that captivated many a young artist. It is a reminder of the pure magic of illustration.